Mobile/Projects/WebGLPerf/
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Tracking
This is the initial landing for async canvas layers (and it's prerequisite Streaming WebGL Buffers)
<bugzilla> {
"id": "829747,716859", "include_fields": "id, priority, summary, status, assigned_to"
} </bugzilla>
Here is the backlog of follow-up bugs
<bugzilla> {
"id": "829752,835165,843685", "resolution": "---", "include_fields": "id, priority, summary, status, assigned_to", "order": "bug_id"
} </bugzilla>