Mobile/Projects/WebGLPerf/

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Tracking

This is the initial landing for async canvas layers (and it's prerequisite Streaming WebGL Buffers)

<bugzilla> {

   "id": "829747,716859",
   "include_fields": "id, priority, summary, status, assigned_to"

} </bugzilla>


Here is the backlog of follow-up bugs

<bugzilla> {

   "id": "829752,835165,843685",
   "resolution": "---",
   "include_fields": "id, priority, summary, status, assigned_to",
   "order": "bug_id"

} </bugzilla>


Game Demo

  1. URL for game: http://apps.playcanvas.com/playcanvas/oubliette/latest?overlay=false